Indiana Jones and the Great Circle: An In-Depth Review
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Indiana Jones and the Great Circle, developed by MachineGames and published by Bethesda Softworks, has been one of the most anticipated titles in recent years. Combining classic Indiana Jones storytelling with immersive first-person gameplay, this action-adventure game delivers a cinematic experience worthy of the legendary archaeologist. Released in December 2024 for Windows and Xbox Series X/S, with a PlayStation 5 version expected in Spring 2025, The Great Circle is an homage to fans of the franchise and action-adventure enthusiasts alike.
In this article, we explore every facet of the game—from its engaging narrative and stunning visuals to gameplay mechanics, environments, and overall experience. Let’s uncover whether Indiana Jones and the Great Circle succeeds in capturing the magic of Indy.
1. Story and Setting
A Classic Indy Adventure. Set in 1937, Indiana Jones and the Great Circle takes place between Raiders of the Lost Ark and The Last Crusade. The developers have created an original story that aligns perfectly with the tone and style of the films, offering an epic, globe-trotting adventure. Players take on the role of Indiana Jones as he investigates ancient sites that form a mysterious geometric pattern, the “Great Circle,” spanning the globe.
The narrative wastes no time in introducing the stakes. A shadowy faction, led by the Nazis, seeks to unlock the secrets of the Great Circle, believing it holds untold power. Indy’s goal is clear—to uncover the truth behind these ancient sites while ensuring their secrets don’t fall into the wrong hands.
The Mystery of the Great Circle
The Great Circle is a fascinating and mysterious concept. It ties together multiple ancient sites—each based on real-world archaeological locations—that form a perfect circle when mapped. This intriguing premise adds a sense of wonder and urgency to the plot as players piece together clues to reveal the secrets of the circle.
Key Locations in the Game
The game is truly global, taking players to diverse and beautifully rendered environments:
The Vatican – Players explore underground catacombs, crypts, and hidden chambers within one of the most iconic locations in history. Rich with detail and atmosphere, this section blends exploration with religious and historical lore.
Thailand – Dense jungles and ancient temples set the stage for deadly traps and intricate puzzles. The overgrown ruins feel alive, with dynamic wildlife and treacherous pathways.
Egypt – Indy ventures into long-forgotten tombs beneath the sand. These segments feature labyrinthine corridors, hieroglyph puzzles, and traps reminiscent of classic Indiana Jones films.
Shanghai – A stark contrast to the ancient sites, Shanghai is fast-paced and vibrant. Here, players experience thrilling chase sequences through the crowded urban environment, blending stealth and action.
The combination of real-world inspiration and fictional embellishments creates a sense of authenticity while keeping the mystery fresh and engaging.
2. Gameplay Mechanics
Exploration: The Joy of Discovery
Exploration is the heart of Indiana Jones and the Great Circle. The game rewards players for their curiosity, encouraging them to interact with the environment and uncover hidden secrets. Whether you’re using Indy’s whip to swing across ravines or carefully prying open ancient chests, every corner feels ripe for discovery.
The whip is one of the standout mechanics. It serves multiple functions:
Traversal: Swing over gaps, pull down obstacles, and access hard-to-reach areas.
Combat: Disarm enemies, stun foes, or trip them up during fights.
Puzzle Solving: Activate levers or retrieve distant objects.
The whip’s versatility ensures it remains an integral part of gameplay, not just a gimmick.
Puzzles and Traps: Engaging Challenges
MachineGames has done an excellent job designing puzzles that challenge players without being overly frustrating. Players must observe their surroundings, manipulate ancient mechanisms, and solve riddles to progress. Traps are equally well-implemented, keeping players on their toes with rolling boulders, spike pits, and pressure-sensitive platforms.
Examples of puzzles include:
Hieroglyph Matching: Decipher ancient scripts to unlock doors.
Light and Shadow: Use mirrors or torches to direct light onto specific symbols.
Environmental Manipulation: Rearrange objects in the environment to create pathways or open hidden chambers.
The combination of puzzles and traps delivers an experience that feels quintessentially Indiana Jones.
Combat System: Balance Between Action and Stealth
While exploration and puzzles take center stage, combat provides a welcome layer of excitement. The game employs a mix of first-person shooting and melee combat:
Revolver and Tools: Indy’s revolver is reliable for quick, precise shots. Players can also use improvised tools, like torches or debris, during combat.
Whip Tactics: Disarm enemies, pull them closer, or trip them up to gain the upper hand.
Stealth: Players can opt for a quieter approach, sneaking behind enemies for takedowns or avoiding encounters altogether.
The combat may not be as deep as some dedicated shooters, but it fits well within the game’s overall design philosophy.
3. Graphics and Visuals
The visuals in Indiana Jones and the Great Circle are nothing short of breathtaking. MachineGames uses a modified id Tech engine to deliver environments and character models that are both realistic and highly detailed.
Environmental Design
Each location feels alive, thanks to meticulous attention to detail. Whether it’s the flickering torchlight in the Vatican’s catacombs or the lush greenery of Thailand’s jungles, the environments are immersive and atmospheric.
Dynamic Weather and Lighting: Changing weather conditions and time-of-day effects add to the realism. Sunlight pierces through temple cracks, while torchlight creates dynamic shadows.
Interactive Environments: Players can interact with destructible objects, levers, and gears, making exploration feel rewarding.
Character Design
Indiana Jones is rendered with exceptional detail. His iconic outfit—fedora, leather jacket, and whip—is instantly recognizable, while facial expressions bring Indy’s character to life. Supporting characters, including villains and allies, are equally well-designed.
4. Sound Design and Voice Acting
Sound plays a significant role in immersing players in Indy’s world.
Music: John Williams’ classic Indiana Jones theme makes a triumphant return, accompanied by original orchestral tracks that elevate the game’s emotional highs and tense moments.
Voice Acting: Troy Baker’s performance as Indiana Jones is pitch-perfect. He balances humor, wit, and grit, capturing the essence of the beloved character. Supporting characters, including villains, are voiced with equal care.
Sound Effects: Environmental sounds—like creaking wood, distant whispers, and the crack of Indy’s whip—add to the tension and atmosphere.
5. Immersive Environments
The environments are more than just backdrops—they are integral to the gameplay and narrative. Each location is filled with rich visual storytelling:
Vatican: Crypts and catacombs reveal long-forgotten secrets hidden beneath centuries of history.
Thailand: Overgrown temples teem with wildlife, deadly traps, and mystical carvings.
Egypt: Labyrinthine tombs test players’ skills with traps and environmental puzzles.
Shanghai: The city’s narrow alleys and rooftops offer thrilling chases and stealth opportunities.
6. Replayability and Collectibles
Replayability is one of the game’s strongest aspects.
Collectibles: Hidden artifacts, journals, and relics encourage players to explore every nook and cranny.
Alternative Routes: Levels offer multiple paths, allowing players to approach challenges in different ways.
Difficulty Options: Higher difficulties add new challenges, including tougher enemies and more complex puzzles.
7. Performance and Technical Aspects
The game runs smoothly across all platforms, with excellent optimization for modern hardware. Highlights include:
4K and Ray Tracing: High-resolution visuals with realistic lighting effects.
Immersive and engaging narrative that captures the spirit of Indiana Jones.
Stunning visuals and meticulously designed environments.
Challenging and satisfying puzzles with clever traps.
High replayability with collectibles and alternative routes.
Excellent sound design and voice acting, led by Troy Baker.
Cons:
Combat mechanics, while functional, lack depth compared to other action games.
Occasional pacing issues in longer exploration sections.
Limited variety of enemy types, leading to some repetitive encounters.
8. Final Verdict
Indiana Jones and the Great Circle successfully captures the essence of the Indiana Jones franchise. Its combination of exploration, puzzles, and narrative-driven gameplay makes it a standout title in the action-adventure genre.
Customer reviews for Indiana Jones and the Great Circle
If you like Indiana Jones this checks all the boxes so far for me. 10/10
If you aren't a fan of Indiana Jones per se. it's still pretty good, but probably close to 8/10, gameplay is a little lacking.
Perhaps the greatest video game adaption of a film franchise ever made - certainly that I've ever played. They had captured the feeling of being Indiana Jones, of having a part in one of the movies almost perfectly. The humour, the action, the "archaeology" - it made me want to watch the films all over again.And it's a whole load of fun to play too. Though bring completionist can slow things down a bit!
Cant play after update keeps saying cannot allocate memory- Tried several fixes but now other game I have is having this issue so I sure its because Bethesda has become a shit company.
What an amazing game! Had to switch over to game pass on my new xbox series s as my steam deck couldn't handle it. I literally wished day and night for a game like this in 2009.
Whereas the game is fun to play I cannot get over the fact how buggy are the settings. Changing the different settings related to raytracing and DLSS causes the game to change lighting to overly bright, reminding the picture of the flash from the atomic explosion. And some settings are not even applied after changing them, not even game restart helps. All this despite the latest drivers and flashy Nvidia logo you have to see when you start the game. Well not so good! This is a 80 EUR game 5 months after the release and therefore unacceptable.
I absolutely love this game! It has an amazing story, stunning visuals, smooth and engaging gameplay, and lots of intrigue. The game designers put a lot of effort into this game and kept all the hallmarks of Indiana Jones; the story is both new and familiar, and is a worthy addition to the timeline of Indiana Jones' lifetime of adventures. I just finished the game, and I can say that I thoroughly enjoyed every minute of it!
I wanted to like this game... but I don't. I tried to return it after 1.5 hours, but I discovered they require a return within the first 2 weeks. Lesson learned. It is fun to hear the music... and see the pyramids... voice acting is fun... but that's about it. To sum things up... It's slow and all I do is sneak everywhere. And hide. And wait for areas to clear or for bad guys to walk away. And if I get caught by those bad guys, I lose 15 minutes of gameplay because the game only saves when it wants to (you can't save games). When looking at story info that you have discovered in game, at least one of the menus (but not all) allow you to click on a menu heading... but this only changes the menu title. To actually get the story info you're looking for, you need to scroll to the new heading using a button instead of the mouse (ugly port stuff). And the movement is just clunky. When you start to pick up a body that you just killed with a shovel, there is movement that you must let finish with no ability to abandon the movement in case you're in trouble. Indiana sure kills a lot of people. When I jump up onto a rock I am suddenly crouching, and need to un-crouch (this happens every time and is pretty inconvenient when running away from someone). And you can only set a button to toggle the crouch; there is no setting to crouch only when holding the button down. And you can't change the difficulty unless you start a new game. Bottom line.. I'm just tired of sneaking around everywhere hoping a Nazi doesn't see me. But, yes, I'll probably finish it.
This game would have passed as decent if released in 2015 or so, but today it's a shame to put such price tag on such a mediocre product. But then again, this could be the best Behtesda is capable of.. Boring AF. Arrow Keys are HARDCODED(!) to stupid inventory bag. WHY?! Decent graphics mostly, but some animation is so poor, the snow in the Himalayas almost looks like pixel art. The in-game menu is clunky and awkward, collectibles system is messed up, gameplay is un-inventive and repetitive. The ending is mostly a movie with hardly any interaction from you as a player. Forced myself to play through because I like Indy movies, but got hardly any pleasure doing it.
On my 1070 it worked well (low settings), on my new 5080 i have not got it working.
Somewhere in the future they might be pioniers, but for now its just broken.
This is a joy. It makes you feel like you're in a movie. It has great set pieces. It doesn't over stay it's ”open world collect this." I highly recommend it.
"It belongs in a museum"I love it one of the best games I've played lately.
It's not perfect reaching 100% was a bit difficult, but it was finally patched and there were some nasty LOD pop-ins in one level. The overall package of exploration, puzzle solving, tombs and action plus Indiana's nostalgically silly sayings and the extremely good looking locations, especially indoors, are a perfectly rounded mix. The indiana adventure feeling comes across really well, you almost feel like you're in a playable 4th movie, also because of the many cutscenes that drive the story forward. I'm already looking forward to the DLCs10/10
Good story line and generally a good game. The bugs need debugged and the locust boss fights are so dumb and infuriating they need to be reworked, makes me want to delete the game.
This game simply isn't ready to be released and requires more bug-fixing and play-testing. This is a Bethesda game so you'd expect that to a degree, but there is no modding and unpaid volunteers to save the day here.I have a computer with up to date drivers that runs many similar games without issue. When playing there are frequent graphical or memory crashes that freeze or otherwise terminate the game, sometimes during gameplay sometimes during a cutscene. (If it interrupts a cutscene, you will not be able to view it again, you'll simply be at the start of the next level) Online you will see many references to this bugginess, with many possible solutions that gamers have guessed up. The game has been released for six months and is still a mess.The gameplay itself is hardly smooth. Indy is very ponderous when he moves, climbs ladders, or uses his whip. Ironically for an archeologist, exploration is not rewarded. There is only one way to move forward, one way to resolve puzzles, and few ways to meaningfully develop Indy. Sneaking around is possible and would seem to fit Indy, but the sneak mechanics are not developed enough to make it interesting.The Indy franchise is beloved and has earned billions at the box office. Bethesda is a huge studio employing many. Given the nearly unlimited resources available, why is this cash-grab garbage the result? There are countless smaller studios who release far more polished games for less-known or even brand-new franchises. Why do this to Indy?
Unfortunately, I could not play the game till the end, there were two bugs with Gina. I did not care about the sidequest, but I was not able to progress in the main story "Blessed Pearl", as Gina was not showing up. I tried several methods, read the community advice but nothing helped. After playing 22 hours, I don't get a refund. The situation is kinda frustrating. Maybe I wait for another patch or I just watch the rest on YouTube.
After ~2-3 hrs gameplay I lost the camera. Typical Bethesda quality game. Some Reddit thread says Bethesda is aware of this feature and that it will be fixed in future patches.For this price I would say I haven't gotten value for my money. Wait until it's on sale.
Amazing adventure. Even better than expected and I expected something great. If you like games like Uncharted or Tomb Raider, you’ll feel right at home playing Indie. The only thing I wasn’t too keen on was going back and forth into 3d person mode for climbing but it’s not a deal breaker by any means. The Melee combat feels satisfying and the puzzles are the perfect difficulty.
Very impressed with how well this turned out. Bar for a couple weird, almost forceful, lines and some pacing issues this was as close to an Indiana Jones experience one can get. Mysteries, twists and turns, historical artifacts, locations, characters, acting and voice acting, writing (again bar from a few lines), and music are all perfect. It's everything you'd want an Indiana Jones game to be. Also very happy this was in first person. Allowing us to be the one that crawls through those dark holes, put that final piece of the puzzle in, and punch a Nazi makes the experience sooooo much better.
Wow! This game is so good. worth every penny you are paying for this game.
i am giving this review after just playing it for 3.7 hours.
This game properlyu optimized and have no issues regarding performance.
the graphics are amazing but the story and gameplay is just wow.
its a little slow at 1st but once you play for an hour it feels like the best game in the world.
the game literally let you become indiana jones.
anyone who is thinking to spend money on this just go for it , you will not regret.
Absolute best graphics ever. Really amazing detail for thousands of archaeological objects. Great sound, cinematography, and acting. Puzzles were fun, but not too challenging. I rarely used guns as it drew too many enemies. I did a lot of the side content, which is less exciting than the main story. If you find you're getting bored at all, just do the main story quests. It's a great game that you shouldn't miss.
Just the old Indiana we like. Most of the main puzzles are easy, but some of side are quite hard. This game is like the action cinema from my childhood.