When discussing survival games, few titles have captured the enduring interest of gamers quite like 7 Days to Die. Developed and published by The Fun Pimps, this game stands as a unique blend of multiple genres—survival horror, RPG, crafting, and tower defense—set within a post-apocalyptic zombie-infested world. Since its initial early access release in 2013, 7 Days to Die has gained a dedicated following thanks to its deep mechanics and customizable gameplay. This review delves into every major aspect of the game, evaluating its features, strengths, and weaknesses.
Overview and Core Concept
At its heart, 7 Days to Die is a sandbox survival game that challenges players to survive as long as possible in a harsh, zombie-infested world. The core twist of the game lies in its titular cycle: every seven in-game days, players face a blood moon night, during which hordes of powerful and relentless zombies swarm the player’s location. This cyclical escalation of difficulty drives the need for constant preparation, fortification, and strategy.
Gameplay Mechanics
1. Crafting System
The crafting system in 7 Days to Die is one of its most expansive features. Players can gather a wide range of resources, from basic materials like wood and stone to rare components like electrical parts and polymers. Crafting is divided into several categories:
Building Materials: Used for constructing and reinforcing structures.
Weapons and Ammo: Players can craft rudimentary weapons such as bows and clubs or more advanced firearms.
Survival Essentials: Items like campfires, cooking stations, and medical supplies are crucial for long-term survival.
The game’s crafting menu is highly detailed, providing recipes for everything from simple tools to elaborate traps. Unlocking more advanced recipes often requires leveling up specific skills or finding blueprints scattered throughout the world.
2. Skill Tree and Progression
Progression in 7 Days to Die is managed through a robust skill system. Players earn experience points (XP) by performing various tasks, such as killing zombies, harvesting resources, and completing quests. These points can be invested in different skill categories:
Perception: Enhances ranged combat abilities and awareness.
Strength: Improves melee combat and resource gathering.
Fortitude: Focuses on stamina, health, and resilience.
Intellect: Unlocks advanced crafting options, including robotics and electricity.
Agility: Boosts stealth, movement, and precision.
The skill system allows for a high degree of customization, enabling players to specialize in different playstyles—whether they prefer brute force, stealth, or strategic defense.
3. Base Building and Defense
Base building is a cornerstone of 7 Days to Die. Players must construct and fortify their base to withstand the periodic zombie hordes. The game offers a wide variety of building materials, from wood and cobblestone to reinforced concrete and steel. Players can design their bases with defensive features such as:
Spikes and Barbed Wire: To slow down and damage zombies.
Electric Fences and Turrets: Automated defenses that can deal significant damage.
Trapdoors and Escape Routes: To create strategic fallback points.
Base design is a game of strategy; players must balance aesthetics with functionality, ensuring that their structures can withstand both environmental hazards and relentless assaults.
4. Combat and Weapons
Combat in 7 Days to Die is dynamic, offering both ranged and melee options. The arsenal available to players includes:
Primitive Weapons: Such as wooden clubs, bows, and spears.
Firearms: Pistols, shotguns, assault rifles, and sniper rifles.
Explosives: Grenades, molotov cocktails, and landmines.
Each weapon type has its strengths and weaknesses. Firearms provide significant firepower but are noisy, attracting more zombies. Melee weapons are quieter but riskier to use due to close-range combat.
The game’s hitbox and damage systems add a layer of realism to combat. For instance, headshots deal critical damage, while limb strikes can slow down enemies.
5. Exploration and Looting
Exploration is a key aspect of survival. The game world is procedurally generated, offering vast and varied landscapes that include:
Urban Ruins: Filled with valuable loot but teeming with zombies.
Wilderness Areas: Offering resources like wood, clay, and game animals.
Underground Bunkers: Hidden locations that often contain high-tier loot.
Players must balance the risk and reward of venturing into dangerous areas, as looting key supplies is essential for survival.
6. Zombie AI and Horde Mechanics
The zombie AI in 7 Days to Die is designed to be both unpredictable and relentless. Zombies can detect players through sight, sound, and smell. They are capable of:
Breaking Through Walls: Zombies will target weak points in structures.
Climbing and Digging: Advanced hordes can scale low walls and burrow through the ground.
Adaptation: Blood moon hordes become progressively stronger with each passing week.
This adaptive AI ensures that players cannot rely on a single strategy for long, keeping the gameplay challenging.
7. Survival Elements
In addition to combat and crafting, 7 Days to Die introduces survival mechanics that players must manage:
Hunger and Thirst: Players must hunt, scavenge, or grow food to avoid starvation and dehydration.
Temperature: Extreme heat or cold can affect player stamina and health.
Injuries and Diseases: Players can suffer broken bones, infections, and food poisoning, requiring medical supplies for treatment.
These elements make survival more immersive and demanding, encouraging players to plan ahead and adapt.
8. Multiplayer and Co-op
7 Days to Die supports both single-player and multiplayer modes. In multiplayer, players can:
Form Alliances: Work together to build defenses and fend off hordes.
PvP (Player vs. Player): Engage in combat with other players for dominance.
Role Specialization: Players can divide tasks such as scavenging, crafting, and defense.
Multiplayer adds a layer of social dynamics, whether through cooperation or competition, significantly enhancing replay value.
Graphics and Sound Design
The graphics and sound design in 7 Days to Die play an essential role in creating its immersive survival experience, but they have received mixed reviews from the community.
Graphics
The visual presentation of the game effectively conveys the grim and desolate atmosphere of a post-apocalyptic world, but it also shows its age in some areas:
Environmental Design: The landscapes are varied, with forests, deserts, snow biomes, and abandoned towns adding depth to exploration. The design of crumbling buildings and ruined cities reinforces the feeling of decay.
Dynamic Lighting: The lighting system adds tension, especially at night or during blood moon events when the world is bathed in an ominous red hue. Shadows move realistically, adding to the suspense as you search for threats.
Textures and Models: While the overall visual style supports the tone of the game, some textures and character models appear outdated compared to modern survival games. Zombies and NPCs have somewhat limited animations, which can feel repetitive over time.
Weather Effects: Rainstorms, fog, and snow enhance the survival experience, making it feel as though the environment itself is a challenge. These effects also impact visibility, adding tactical considerations during exploration.
Sound Design
The audio elements are some of the strongest contributors to the game’s horror atmosphere:
Ambient Sounds: The world is filled with eerie environmental sounds—from the distant groans of zombies to the creaking of abandoned structures. These sounds keep players on edge, even when no immediate threat is visible.
Combat Audio: Each weapon has distinct sound effects, from the satisfying thud of a melee strike to the crack of a rifle shot. The louder the weapon, the more zombies you may attract, making sound a key tactical consideration.
Zombie Sounds: The growls, roars, and footsteps of zombies are varied and spatially aware, allowing players to pinpoint approaching threats even before seeing them.
Music and Cues: The absence of a constant soundtrack heightens tension, with musical cues reserved for key moments such as blood moon hordes or life-threatening situations.
Performance and Visual Customization
The game provides a variety of graphic settings that allow players to adjust visual fidelity and performance:
Adjustable Graphics Options: Players can tweak shadows, textures, and draw distances to improve frame rates on lower-spec PCs.
Performance Drawbacks: Despite the flexibility, some players report occasional frame drops and stutters, particularly during large horde attacks or in densely populated urban areas.
While 7 Days to Die may not boast cutting-edge graphics, its atmosphere-driven design and effective soundscape make up for its visual limitations. Together, the visuals and audio create a suspenseful, immersive experience that enhances the core survival gameplay.
Pros and Cons
Pros:
Expansive crafting and building systems.
Highly customizable skill tree and progression.
Procedurally generated worlds for endless replayability.
Engaging multiplayer and co-op modes.
Intense and rewarding survival mechanics.
Cons:
Outdated graphics compared to modern survival games.
Occasional performance issues and bugs.
Long-standing early access status may deter some players.
Final Verdict
7 Days to Die is a complex and rewarding survival game that excels in providing an immersive post-apocalyptic experience. Its combination of base building, exploration, combat, and survival elements offers players a unique blend of genres that few other games achieve. While it may not have the visual polish of newer titles, its depth and replayability make it a standout choice for fans of the survival genre.
For players who enjoy a challenge and the freedom to approach survival their own way, 7 Days to Die remains one of the most ambitious and engaging games in its genre.
You can definitely enjoy the game for it is, I'm just massively disappointed with the direction it took after so many years and prefer many older aspects that were phased out for things that did not interest me. I do actually like the game, and it's nostalgic to me, but that's kind of what upsets me: So much untapped potential turned into a sea of "mid" :(7 Days to Die constantly reworks things like whole mechanics into different versions, with very mixed results in terms of feedback and of actual game-loop improvement. The only thing that I can say constantly improved was the graphic quality.
Every version adds like one or two interesting things after a very long period of waiting, but also generally changes some other preexisting mechanics in ways that can be frustrating. The glaring lack of optimization is also quite frustrating, especially after more than a decade of game dev. To me, the reason is because although they DO try to optimize it, that effort becomes unimpressive because it's followed by some graphical change that makes the game more demanding and then it sort of equals out in my experience. PC issue, I know, but is it so wrong to expect an old game with more than a decade of development to run okay?It feels like, over time, the game shifted from the older crafting-based base builder with exploration, to the newer looter-shooter quest-based type progression with some block building.
Except, at least to me, even the old POI's exploration felt better than the new ones, since now they are based on zombies just hiding at every little crevice, wardrobe and the occasional falling floor dropping you on a deadly basement. This sounds cool, but it gets stale when it happens in almost every single POI that isn't a random shack in the woods. I do like that you can explore them both by a specific route and have a little adventure, or just build/break/dig your way into things and just do your thing if you feel like it (this way you dont have to deal with constant zombie ambushes of the intended path!).
Also, crafting is much more loot and quest reward gated nowadays compared to the linear gather, learn and craft progression you could take if you wanted back in older versions. That craft heavy playstyle doesn't work so well now, and I dislike this >:(when it comes to the horde night gameplay, you always had a bit both styles of gameplay: making a base or adapting a structure, but as the zombies eventually were coded to counter most things you could do to be safe from them without giving many alternatives for base designs or interaction, the base building part became very challenging to do as they also just kind of counter most of what you can do and build, besides some specific little AI exploits. It quickly stops being worth to make your own house just because of how much it costs to build and to maintain.
You can still build very secure bases to survive hordes... as long as you watch a horde base tutorial on youtube and construct an uglyass abomination of a structure that makes the AI constantly fall down slippery geometry like railing or similar stuff because they think that it's more efficient than breaking blocks in the specific circunstance the base puts them in. Other than that the base building experience has become: Too many Zombies? get more gun. strong zombie? get strong gun. zombie breaks blocks? Fortify literally every single inch of space because they KNOW where the weaknesses are and WILL absolutely cram 16 zombies in a 2x2 space to efficiently dig a small hole in your wall. God forbid if you build uphill without strong floors or dig all the way to the depth limit; they know. They always know. They will dig to you on the seventh day.Listen, I don't have a problem with the fact that the zombies can jump blocks up to you (although when they climb vertical ladders it looks very silly since you both don't have animations and just a s c e n d up like gmod);
Nor do I have problem with them breaking blocks to get to you, this is actually the cool part, very scary and makes you build more than just a floating square in the sky.
My issue just comes from how they counter most thing WAY too well without giving you alternatives that aren't either statchecking them with more firepower and block strength for defense... Or just fortifying a different premade building every horde night because it's honestly very time and resource consuming to repair things after a big attack. (it's fine at first, but can get stale to spend a whole IRL hour toiling away at your base with right click.I dislike how noninteractive base defense and general horde combat is.
There is SOME variation to zombies, since the bloodmoon enemy roster is: zombie, fast zombie dog, fat zombie that spits acid in your face and explodes on death, spider zombie that can climb, vulture zombie that flies and pecks your head from above, and the late-game zombie equivalent of a Minecraft creeper.
There is also a few enemies and animals you just find exploring, like the immense fucking zombie boar you can find in a POI, the fucking zombie bears (scary as it sounds), the local wildlife, and a zombie that screams and attracts (spawns) daytime hordes. The screamer can make things go bad real fast.That is all pretty cool, but what sucks is that the AI is always the same. The weak early game zombies are just as intelligent as the late-game ones, which feels like a big missed opportunity to add a lot of engaging stuff to the game.
Don't worry though, the human zombies do get stronger... if you get many levels and live long enough, eventually they even reach their ultimate form: They become green! (scary!).You will often enter combat, but it will always be the same. There is variety in enemies, be it shooting up at the vulture, dodging the spit of the big guy that explodes on death and killing the other guy the explodes on death and wants to grief you, or missing the zombie dog and proceeding to shit your pants because GOD DAMN THEY ARE FAST. But even then, you just... shoot them all, with a gun... or punch them if you want to...I guess I just wanted to have more creative options for building and dealing with enemies, having do change strategies and adapt, but it's just: shoot/hit head. Run if danger. If big danger, use blocks to either make a little minecraft pillar to regen stamina and sprint for your life before they knock it down, or just pole up a building and chill for a while (so long as no roof zombies/vultures spook you).On the plus side, 7DTD has many mods that mix up the gameplay or even fully convert it. The game also has some bulti-in options to customize your experience like game difficulty and zombie parameters.
You can also disable bloodmoons, the 7th night horde where they spawn until daytime and just turbo march (or sprint) towards you with ruthless efficiency and engineering omniscience. Add some mods like wandering zombies and that changes the game loop enough to be quite refreshing (besides the item progression, that'll still suck >:C)Additionally, this game morphed so much during the years that you can roll back to old alphas and get a completely different game vibe, which is kind of cool. Also, the older versions can run MUCH better than the current version, in case your PC is poopy but you are determined to play it... And I don't blame you, the specific niche 7DTD fills is quite unique. This makes the game very unforgettable for me, since it scratches an itch that other games don't, even if I'm dissatisfied with how it shifted away from made it so fun for me.Overall, temper your expectations for any further updates, enjoy the game for what it already is (or was, if you use old versions) and grab some mods or friends! (or both, but I've yet to find friends that want to play it for more than 5 hours, let alone mod the thing).Thanks for reading, I've wanted to get this out of my chest!
I am 65 years old an my kids are teaching me to play different kinds of games. I'm not much of a fighter but I do enjoy this game. I love doing the quest an such but the only problem I do have is the lack of inventory space available. I do struggle with this a LOT. But, it is a great way to take out your feelings an let you create the way you live an figure out ways to prevail on hoard night. This is one of my new favorite games....
Great game ive been following for years. Development is slow at times, however the core is so good i could not be bothered by it. 11/10 for this one despite some issues.
This game is a chaotic mix of zombie survival, crafting, and base-building. Looting, fortifying, and dreading the blood moon is weirdly addictive. The graphics are perfect for a classic post-apocalyptic survival vibe, gritty and atmospheric in all the right ways.If you like survival games and a good challenge, it’s absolutely worth it—especially with friends.
Fun with friends, although is no where near worth the $70 AUD. Got this for $10 AUD during beta, and it was fine for the price.This game is not a AAA game like others around this price range, especially if its made on Unity. The developers have to get their head on straight and see that.
I have been following this game for the better part of 10 years. I first played this game on the playstation 4 when it was still in alpha 14. I like the survival aspect and how you can customize the experience without having to mod the game. The mods are really cool and nice tho also.