Antonblast, developed by Summit Sphere, has garnered significant attention within the indie gaming community for its vibrant pixel art, exhilarating gameplay, and unapologetic love for retro gaming. Drawing clear inspiration from classics like Wario Land, this action-platformer invites players to step into the explosive boots of Anton, a demolition worker on a chaotic quest to reclaim his belongings. In this comprehensive review, we’ll delve deep into the game’s features, mechanics, art style, and its potential impact on the indie gaming scene.
Overview: What is Antonblast?
Antonblast tells the story of Anton, a hard-drinking, hard-hitting demolitionist whose beloved possessions are stolen by Satan. Armed with his trusty hammer and a penchant for destruction, Anton embarks on a whirlwind adventure across colorful and hazardous worlds. The game pays homage to the golden era of gaming, with its fast-paced platforming and destructible environments serving as a nod to 90s classics.
Released across multiple platforms, Antonblast has quickly become a favorite among fans of retro-inspired games, thanks to its polished mechanics, distinct visual style, and nostalgic appeal.
Gameplay: A Modern Spin on Classic Mechanics
At its core, Antonblast offers a high-energy platforming experience that feels both familiar and fresh. Here’s what makes the gameplay stand out:
1. Destructible Environments
One of the game’s most exciting features is its fully destructible levels. Players can smash through walls, floors, and obstacles using Anton’s hammer, creating a sense of freedom and chaos that sets the game apart from traditional platformers. This mechanic isn’t just for show; it plays a pivotal role in puzzle-solving and navigating secret areas.
2. Tight Controls and Responsive Movement
Antonblast nails the feel of a great platformer. Anton’s movements are fluid and responsive, making it easy to pull off precise jumps, dodge hazards, and chain together attacks. The game’s physics strike a perfect balance between weight and agility, ensuring that every leap and smash feels satisfying.
3. Combat Mechanics
Unlike many platformers, Antonblast incorporates combat as a key element. Anton’s hammer isn’t just for breaking objects; it’s also a weapon against enemies. The game’s combat system is simple yet engaging, encouraging players to mix platforming with strategic attacks.
4. Time-Based Challenges
Each level includes a time-based escape sequence that requires players to retrace their steps while racing against the clock. This mechanic adds an adrenaline-fueled layer to the gameplay, forcing players to think quickly and act decisively.
Level Design: Creative and Chaotic
Antonblast’s levels are meticulously crafted to encourage exploration and experimentation. The game features:
Diverse Themes: From fiery industrial zones to surreal dreamscapes, each level boasts a unique aesthetic and set of challenges.
Hidden Secrets: Players are rewarded for their curiosity with hidden collectibles, bonus rooms, and Easter eggs scattered throughout the levels.
Dynamic Hazards: Moving platforms, environmental traps, and enemy patterns keep players on their toes, ensuring that no two levels feel the same.
Visual Style: A Feast for the Eyes
The game’s pixel art is nothing short of stunning. Every frame is packed with detail, from the vibrant backgrounds to the expressive character animations. Anton himself is a visual delight, with exaggerated movements and quirky expressions that bring his personality to life.
The color palette shifts between bright and bold hues, reflecting the game’s playful tone, and darker, moodier shades during more intense moments. This dynamic use of color enhances the storytelling and keeps players visually engaged.
Soundtrack and Audio Design
A retro-inspired game wouldn’t be complete without a killer soundtrack, and Antonblast delivers in spades. The game’s music combines chiptune melodies with modern production techniques, resulting in tracks that feel both nostalgic and fresh. Each level has its own distinct theme, perfectly complementing the gameplay and visuals.
Sound effects also deserve a mention. The satisfying crunch of Anton’s hammer smashing through obstacles, the quirky enemy noises, and the environmental audio cues all contribute to an immersive experience.
Character Design and Personality
Antonblast thrives on its larger-than-life characters. Anton is a memorable protagonist with his rebellious demeanor and penchant for chaos. Supporting characters and enemies are equally quirky, adding humor and charm to the game. Satan, the main antagonist, is a hilarious and over-the-top villain who perfectly complements the game’s tone.
Replayability and Challenges
The game’s high replay value stems from several factors:
Collectibles: Players can hunt for hidden treasures and items in each level.
Time Trials: Speedrunning enthusiasts will enjoy mastering levels and shaving seconds off their completion times.
Alternate Routes: Destructible environments often lead to multiple pathways, encouraging players to explore different strategies.
Achievements and Unlockables: Antonblast includes a variety of challenges and rewards, keeping players engaged long after their first playthrough.
Pros and Cons
Pros:
Engaging Gameplay: Tight controls, destructible environments, and dynamic level design make for an exhilarating experience.
Stunning Pixel Art: The visuals are rich in detail, offering a nostalgic yet modern aesthetic.
Replayability: Collectibles, time trials, and alternate routes encourage multiple playthroughs.
Soundtrack: A fantastic blend of chiptune and modern audio design enhances immersion.
Unique Mechanics: Destructible environments and time-based challenges set it apart from other platformers.
Cons:
Difficulty Spikes: Some levels can feel disproportionately challenging, which might frustrate casual players.
Limited Enemy Variety: While the enemies are charming, their lack of diversity can make combat feel repetitive.
Short Campaign: The main story might feel brief for players seeking a longer experience.
Occasional Bugs: Minor glitches, though rare, can disrupt the flow of gameplay.
Comparison to Retro Classics
Antonblast’s inspirations are clear, particularly from the Wario Land series. However, it’s more than just a tribute. The game incorporates modern design sensibilities, such as quality-of-life improvements, smoother animations, and refined mechanics. It’s this fusion of old and new that makes Antonblast feel like a true evolution of the genre.
The Indie Impact
Antonblast’s success highlights the growing demand for indie games that pay homage to retro classics while offering something new. Its Kickstarter campaign was met with overwhelming support, showcasing the enthusiasm for unique, nostalgia-driven projects. The game serves as a testament to the creativity and passion within the indie development scene.
Final Thoughts: Is Antonblast Worth Your Time?
Antonblast is a must-play for fans of action-platformers and retro gaming. Its engaging gameplay, vibrant visuals, and undeniable charm make it a standout title in the indie gaming world. Whether you’re smashing through walls, racing against the clock, or uncovering hidden secrets, Antonblast delivers a thrilling and satisfying experience.
With its blend of nostalgic inspiration and modern innovation, Antonblast isn’t just a game—it’s a celebration of everything that makes gaming fun. For anyone looking to relive the magic of retro gaming with a fresh twist, Antonblast is an absolute blast.
Key Takeaways:
Engaging destructible environments and tight platforming mechanics.
Stunning pixel art and a killer retro-inspired soundtrack.
High replay value with collectibles, time trials, and alternate routes.
A nostalgic yet innovative approach to action-platformers.
Antonblast stands tall as a shining example of how indie developers can breathe new life into classic genres. So grab your hammer and get ready to smash—Antonblast is waiting!
Easily one of the best Warioland 4 inspired games I've ever played. Definitely give this one a try if you even think a little bit that it'd be fun for you! :3
Peak Cinema, ain't complainin' we just need Anton Blast 2 after that (i don't know if they'll work on dat !!!!! so idk !!! mb if i'am wrong and uhm overexaggerting, sorry anyways bai bai ! Enjoy da game :3)
PREFACE: I play games to 100% them; if you want to pick this up to play for a few hours, it's a hard, but good time.Unfortunately, I don't quite recommend Antonblast. Overall, I enjoyed the first playthrough experience, it was really satisfying to master the controls, discover and earn collectables, listen to each new song, and hear Satan's incredible one-liners. This game has many fantastic qualities: the music, the art, the collectables, and most level design, as well as much more are all great.My issues are as follows:
1. Audio mixing: Despite this game being out for a couple months there is a song that blasts my speakers harder than I can blast in Antonblast in Cinnamon Springs, as well as the cutscenes are hard to hear besides the sound effects.2. The Endgame: Par Times are fine in my opinion. My issue comes into the Combo Chains and obtaining Paul. Combo Chains feel incredibly forced into the game, being a frustrating, ridiculous feeling challenge for only some levels being the levels that are designed around slow, precise platforming. I don't understand why this challenge was added, as Par Times serve as a fun and fair challenge enough in my opinion. As for the Paul collectables, some of them feel forced in without much thought to just have him in a level (Hell's Manor I'm looking at you).3. Visual style: It shakes, so much. Even without screenshake, it took so long to learn to identify what was happening.4. I have trouble recommending this game over Pizza Tower, as many components of Antonblast's gameplay are borrowed from there, but not executed to my liking. The main game of Antonblast is very solid overall, but between the two, which I feel due to the game's similar mechanics and style, Pizza Tower wins out by a notable amount.
The raddest power trip you'll ever feel. It's what a pyromaniac constantly thinks about, in game form. Hyperspeed explosions, each one more adreneline inducing than the last. 7/10
If you came here from Pizza Tower this is the only comparison you'll need:
Both games feel like you're driving an insanely fast hypercar with the difference being that Pizza Tower is automatic while Antonblast is manual.
A great time and while it may remind some of a certain Pizza Themed platformer, Anton stands on its own two feet with a plethora of personality and gameplay dynamics that really give it it's own uniqueness.
In my Antonball review, which I played before Antonblast released, I pointed out that this game might be our next "Pizza Tower".Yes. Damn good prevision.
Antonblast it's insane, dumb incredible fun.
Do you like Wario Land? You'll be delighted with this.Go play it at this instant.YOU'RE GOING TO BRAZIL!!!
(This will make sense mid game)
Hey! Have you ever wanted mass destruction and possibly blow up earth? THIS GAME IS FOR YOU BUDDY. THIS GAME IS LIKE KERBY ON CRACK. you know how kerby destroys 15 plannets because someone stole his cake? well, this game is sorta the same. There are just so many unique levels and challenges to do! all with funny characters, BANGER TRACKS, and a simple but awesome story, would 100% recomend.
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Just like Pizza Tower, this game is very satisfying to play as it copy's off the original Wario land games. As you play as Anton or Annie (depending on who you choose) is very good at what it does which is mainly going fast. And like I said it is very satisfying to go fast in this game. And if you want to know more you need to play it yourself.
Very fun game, almost without flaws I would say. Game definitely is a gem, everything in this game clicks well from gameplay to art design. I have finished this game and collected all collectables. I played as Anton but I suspect that there is almost no difference when you play as Annie.Pros:
- Good and crisp controls. I think that I have not encountered any situation where failures were not my fault. Controls are well defined and give you quite a satisfactory feeling when you get a hang of it.
- Great level design. In total there are 12 levels. Each level has its own theme which is nicely used to apply some interesting level designs. I must say that I enjoyed each level very much, especially the last level which was really fun and challenging. There are also 8 boss stages which are quite nice too.
- Cool and nice art style. Characters, objects and animations are very well done, too bad that you cannot easily replay some of the cut scenes.
- Great soundtrack. Most of the tracks are quite catchy. Happy Hour theme is really cool and keeps you in high tension when escaping the level. Cool tapes that you can collect are also quite interesting.
- Interesting characters, especially Satan maybe because he appears quite often with spoken lines in comparison to other characters.Cons:
- Story. Well, I could more or less get what was going on but I had questions that were not answered at all. Who is Anton? What is his profession? Why do I have to collect his spirits, is he some kind of devil himself? There are a lot of similar questions for other characters that appear in this game. Only at the end of the game, you get some info about characters and what they do. I would not mind some cut scenes that would allow you to get more familiar with characters.
- There is no official way to get the soundtrack of this game. It has been around 5 months since release. I would hate to get this soundtrack some other way, especially since it is that good and I would like to actually pay for it.
- Last boss, [spoiler] Well first 2-3 Satan boss phases were quite nice but in the next one Anton is changing into some kind of demon and your control schema is changed. I had trouble getting used to the new controls because I mixed it up with the old one. It all resulted in some deaths which was quite frustrating especially when it was supposed to be the climax point. [/spoiler]In general I can recommend this game to any Wario fans and anyone who likes fast paced platformers. I must say that I had more fun playing AntonBlast than Pizza tower. Pizza tower is still good but I felt tired playing that game, in Anton case I only wanted to play it more / collect all items etc. I hope that there will be more games with Anton especially since this game was such a gem.
wario game success reminds me of earthworm jim crash series & wario series since nintendo out of touch on making there games this is my wario adventures once again kudos
This is the craziest, most killingest game I’ve ever played. The sound design if for people with ADHD who type with hammers and give the monkeys at the parks guns instead of giving the pigeons bird seed and the graphics and gameplay are too.
I have never felt so seen. I have only had Antonblast for half an hour but I already know I’m going to name my pet dynamites after characters and levels from this game
Wonderful game, great replayability, and super fun. It was great playing as both Annie and Anton. Even on my second playthrough, I didn't get bored, because this game can entertIain you for months, even though it can be beat in less than a day. Great adaptation of Wario land, and I would reccomend this to anyone who wants a good time.