Indiana Jones and the Great Circle: An In-Depth Review
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Indiana Jones and the Great Circle, developed by MachineGames and published by Bethesda Softworks, has been one of the most anticipated titles in recent years. Combining classic Indiana Jones storytelling with immersive first-person gameplay, this action-adventure game delivers a cinematic experience worthy of the legendary archaeologist. Released in December 2024 for Windows and Xbox Series X/S, with a PlayStation 5 version expected in Spring 2025, The Great Circle is an homage to fans of the franchise and action-adventure enthusiasts alike.
In this article, we explore every facet of the game—from its engaging narrative and stunning visuals to gameplay mechanics, environments, and overall experience. Let’s uncover whether Indiana Jones and the Great Circle succeeds in capturing the magic of Indy.
1. Story and Setting
A Classic Indy Adventure. Set in 1937, Indiana Jones and the Great Circle takes place between Raiders of the Lost Ark and The Last Crusade. The developers have created an original story that aligns perfectly with the tone and style of the films, offering an epic, globe-trotting adventure. Players take on the role of Indiana Jones as he investigates ancient sites that form a mysterious geometric pattern, the “Great Circle,” spanning the globe.
The narrative wastes no time in introducing the stakes. A shadowy faction, led by the Nazis, seeks to unlock the secrets of the Great Circle, believing it holds untold power. Indy’s goal is clear—to uncover the truth behind these ancient sites while ensuring their secrets don’t fall into the wrong hands.
The Mystery of the Great Circle
The Great Circle is a fascinating and mysterious concept. It ties together multiple ancient sites—each based on real-world archaeological locations—that form a perfect circle when mapped. This intriguing premise adds a sense of wonder and urgency to the plot as players piece together clues to reveal the secrets of the circle.
Key Locations in the Game
The game is truly global, taking players to diverse and beautifully rendered environments:
The Vatican – Players explore underground catacombs, crypts, and hidden chambers within one of the most iconic locations in history. Rich with detail and atmosphere, this section blends exploration with religious and historical lore.
Thailand – Dense jungles and ancient temples set the stage for deadly traps and intricate puzzles. The overgrown ruins feel alive, with dynamic wildlife and treacherous pathways.
Egypt – Indy ventures into long-forgotten tombs beneath the sand. These segments feature labyrinthine corridors, hieroglyph puzzles, and traps reminiscent of classic Indiana Jones films.
Shanghai – A stark contrast to the ancient sites, Shanghai is fast-paced and vibrant. Here, players experience thrilling chase sequences through the crowded urban environment, blending stealth and action.
The combination of real-world inspiration and fictional embellishments creates a sense of authenticity while keeping the mystery fresh and engaging.
2. Gameplay Mechanics
Exploration: The Joy of Discovery
Exploration is the heart of Indiana Jones and the Great Circle. The game rewards players for their curiosity, encouraging them to interact with the environment and uncover hidden secrets. Whether you’re using Indy’s whip to swing across ravines or carefully prying open ancient chests, every corner feels ripe for discovery.
The whip is one of the standout mechanics. It serves multiple functions:
Traversal: Swing over gaps, pull down obstacles, and access hard-to-reach areas.
Combat: Disarm enemies, stun foes, or trip them up during fights.
Puzzle Solving: Activate levers or retrieve distant objects.
The whip’s versatility ensures it remains an integral part of gameplay, not just a gimmick.
Puzzles and Traps: Engaging Challenges
MachineGames has done an excellent job designing puzzles that challenge players without being overly frustrating. Players must observe their surroundings, manipulate ancient mechanisms, and solve riddles to progress. Traps are equally well-implemented, keeping players on their toes with rolling boulders, spike pits, and pressure-sensitive platforms.
Examples of puzzles include:
Hieroglyph Matching: Decipher ancient scripts to unlock doors.
Light and Shadow: Use mirrors or torches to direct light onto specific symbols.
Environmental Manipulation: Rearrange objects in the environment to create pathways or open hidden chambers.
The combination of puzzles and traps delivers an experience that feels quintessentially Indiana Jones.
Combat System: Balance Between Action and Stealth
While exploration and puzzles take center stage, combat provides a welcome layer of excitement. The game employs a mix of first-person shooting and melee combat:
Revolver and Tools: Indy’s revolver is reliable for quick, precise shots. Players can also use improvised tools, like torches or debris, during combat.
Whip Tactics: Disarm enemies, pull them closer, or trip them up to gain the upper hand.
Stealth: Players can opt for a quieter approach, sneaking behind enemies for takedowns or avoiding encounters altogether.
The combat may not be as deep as some dedicated shooters, but it fits well within the game’s overall design philosophy.
3. Graphics and Visuals
The visuals in Indiana Jones and the Great Circle are nothing short of breathtaking. MachineGames uses a modified id Tech engine to deliver environments and character models that are both realistic and highly detailed.
Environmental Design
Each location feels alive, thanks to meticulous attention to detail. Whether it’s the flickering torchlight in the Vatican’s catacombs or the lush greenery of Thailand’s jungles, the environments are immersive and atmospheric.
Dynamic Weather and Lighting: Changing weather conditions and time-of-day effects add to the realism. Sunlight pierces through temple cracks, while torchlight creates dynamic shadows.
Interactive Environments: Players can interact with destructible objects, levers, and gears, making exploration feel rewarding.
Character Design
Indiana Jones is rendered with exceptional detail. His iconic outfit—fedora, leather jacket, and whip—is instantly recognizable, while facial expressions bring Indy’s character to life. Supporting characters, including villains and allies, are equally well-designed.
4. Sound Design and Voice Acting
Sound plays a significant role in immersing players in Indy’s world.
Music: John Williams’ classic Indiana Jones theme makes a triumphant return, accompanied by original orchestral tracks that elevate the game’s emotional highs and tense moments.
Voice Acting: Troy Baker’s performance as Indiana Jones is pitch-perfect. He balances humor, wit, and grit, capturing the essence of the beloved character. Supporting characters, including villains, are voiced with equal care.
Sound Effects: Environmental sounds—like creaking wood, distant whispers, and the crack of Indy’s whip—add to the tension and atmosphere.
5. Immersive Environments
The environments are more than just backdrops—they are integral to the gameplay and narrative. Each location is filled with rich visual storytelling:
Vatican: Crypts and catacombs reveal long-forgotten secrets hidden beneath centuries of history.
Thailand: Overgrown temples teem with wildlife, deadly traps, and mystical carvings.
Egypt: Labyrinthine tombs test players’ skills with traps and environmental puzzles.
Shanghai: The city’s narrow alleys and rooftops offer thrilling chases and stealth opportunities.
6. Replayability and Collectibles
Replayability is one of the game’s strongest aspects.
Collectibles: Hidden artifacts, journals, and relics encourage players to explore every nook and cranny.
Alternative Routes: Levels offer multiple paths, allowing players to approach challenges in different ways.
Difficulty Options: Higher difficulties add new challenges, including tougher enemies and more complex puzzles.
7. Performance and Technical Aspects
The game runs smoothly across all platforms, with excellent optimization for modern hardware. Highlights include:
4K and Ray Tracing: High-resolution visuals with realistic lighting effects.
Immersive and engaging narrative that captures the spirit of Indiana Jones.
Stunning visuals and meticulously designed environments.
Challenging and satisfying puzzles with clever traps.
High replayability with collectibles and alternative routes.
Excellent sound design and voice acting, led by Troy Baker.
Cons:
Combat mechanics, while functional, lack depth compared to other action games.
Occasional pacing issues in longer exploration sections.
Limited variety of enemy types, leading to some repetitive encounters.
8. Final Verdict
Indiana Jones and the Great Circle successfully captures the essence of the Indiana Jones franchise. Its combination of exploration, puzzles, and narrative-driven gameplay makes it a standout title in the action-adventure genre.
Customer reviews for Indiana Jones and the Great Circle
Very impressed with how well this turned out. Bar for a couple weird, almost forceful, lines and some pacing issues this was as close to an Indiana Jones experience one can get. Mysteries, twists and turns, historical artifacts, locations, characters, acting and voice acting, writing (again bar from a few lines), and music are all perfect. It's everything you'd want an Indiana Jones game to be. Also very happy this was in first person. Allowing us to be the one that crawls through those dark holes, put that final piece of the puzzle in, and punch a Nazi makes the experience sooooo much better.
Wow! This game is so good. worth every penny you are paying for this game.
i am giving this review after just playing it for 3.7 hours.
This game properlyu optimized and have no issues regarding performance.
the graphics are amazing but the story and gameplay is just wow.
its a little slow at 1st but once you play for an hour it feels like the best game in the world.
the game literally let you become indiana jones.
anyone who is thinking to spend money on this just go for it , you will not regret.
Absolute best graphics ever. Really amazing detail for thousands of archaeological objects. Great sound, cinematography, and acting. Puzzles were fun, but not too challenging. I rarely used guns as it drew too many enemies. I did a lot of the side content, which is less exciting than the main story. If you find you're getting bored at all, just do the main story quests. It's a great game that you shouldn't miss.
Just the old Indiana we like. Most of the main puzzles are easy, but some of side are quite hard. This game is like the action cinema from my childhood.
It's an old-fashioned "Sony" game on a grand scale. The puzzles are decent. The world is huge and gorgeous. And the story is better than anything we've seen from Indiana Jones in the last 20 years. It's fun to play as the classic character, and it feels authentic.
But the combat blows, and the stealth mechanics feel WAY underdeveloped. These two game mechanics make the game feel unfinished, and it ruins the experience for me. There are options available to skew the game toward more exploration and less action, but the "action" is still there, and it still sucks. I played through the Vatican level and eventually completed all of the tasks. But I tapped out once i got to Gizah.
You need a beefy PC to play it apparently, I can play most things on Ultra with no issue but this only stops throwing a tantrum if I set everything to Low. Having no option to turn off ray tracing is so stupid.That aside, this is a near perfect Indiana Jones game, it feels like playing a big movie. Highly recommend playing if you can.
A surprise hit, and a very welcome one.
"The great thing about Indiana Jones and the great circle is, it really makes you feel like Indiana Jones" xD
But jokes aside, this really does feel like the old movies did to me when I watched them as a child. It might be the best Movie to game adaptation I ever played
THIS is what a good game is all about. The characters are fun and well written. The soundtrack is classic symphonic adventure music. The story is engaging and interesting, and locations varied and extremely detailed.You also get an authentic gaming experience, based upon the time period and location the game is set in - no DEI or preaching.Why isn't iD Tech engine used more often? This looks better than typical UE5-based games, *and* performing better with superior CPU optimisation. The overall look also has a different feel vs UE5, less generic maybe. Maybe the visual artists here are simply better?Wonderful game so far, which brings me back to how games used to be - but with incredible visual detail. The initial University area, even though it's a short segment, the attention to detail is stunning. The game's melee combat is fine (though easy) IMO, though I've seen a few complaints about it.It's great to finally see a game exploring the rich cultural heritage of Europe again. This and STALKER 2 have been the best gaming experiences so far in 2025 for me.
I was through the roof excited when i first heard this game was coming out, tho i'm about halfway through the game and quite disappointed. I gotta say that for the price it is, it is not worth it. There are way too many unskippable cutscenes that are way too long and imo it didnt feel like an Indiana Jones game. It just felt like another exploration game (which there are plenty of for a much lower price). Would recommend it on a heavy sale but not for the steep price it is.
As a fan of the franchise, this is just a blast! The story, the look, the feel, amazing. Even if you're not a fan of the franchise. Who doesn't like whipcracking a certain group of the second world war in the face?
Troy Baker did a phenomenal performance as Indiana Jones. I really hope Bethesda and MachineGames manage to get a licence from Disney to make a Han Solo game as well.
Indiana Jones and the Great Circle is the closest you can come to playing one of the movies. Combat is punchy and cheesy just as you'd expect. The story is ripped straight out of an 80s action adventure film. Within the first 30 minutes I had smashed a Nazi over the head with a guitar and then eaten the lunch he had on the table. 10/10 Buy this game. Tons of collectibles to find for those achievement hunters too.
As a huge Indy fan, he is my favorite movie character ever. And the Indiana Jones movies even Crystal Skull and Dial of Destiny being my favorite movies of all time, this game is fantastic. It feels like you a legit playing inside of one of the movies and are controlling Indy for all the action and clever tricks and puzzle solving he would actually do. The game has a perfect blend of action, humor, exploration, tricks, puzzles, and while being a very open world game in each location. There is so much to explore and check out, and the game isn't the easiest when it comes to puzzles.This game isn't perfect though, no game is after all. The game does have some bugs that the developers are constantly patching but it's still frustrating. I couldn't even 100% the game for a few months because I was waiting on patches to fix certain bugs, but now that I finished my 100% of the game I have never felt happier about this game. Another issue is I think even though the combat can be difficult, the AI at least at my level which was normal difficulty can be pretty dumb but that's probably just normal difficulty. I also feel like story I feel like there was a lot more to expand upon in the game but that's just me and it was fun regardless. I will also say for Gizeh in particular, even though there is fast travel, you basically run around everywhere and it gets pretty old and I wish like in a traditional Indy sense, you could have a horse or even a camel to ride as transport, much like how you have the boat in Sukhothai.8/10 game in my book.
- Fire voice acting, seriously Troy Baker's impression of Indy is top notch
- Fire graphics
- Fun and engaging gameplay
- Great story
- Fun combat and sneaking around, legit felt like a Metal Gear Solid game except Indy
- Great humor
- Fun puzzles
- Fun environments to explore
- Great characters
What can I say — it’s Indiana Jones, and they really delivered.The story, atmosphere, and gameplay all capture the spirit of the series in a way that feels authentic and fresh.There’s definitely room for a few quality of life improvements, particularly with the journal and map navigation, and I hope those come in future updates.Outside of that, it’s a fantastic experience that I thoroughly enjoyed from start to finish. Highly recommend for any adventure game fans.
It's a very nice and well made game the adventure and the combat is well balance. I found that this game is really relaxing. I highly recommend this game.
This game will appeal to a certain type of gamer. If you are tired of games trying to be a movie, or open-world scavenger hunts, this is not for you. Despite the praise it received, it does not excel in those areas. This is an Indiana Jones movie first and foremost, and it has an open world to complete all the assignments the game gives you. If that sounds awesome, and you love movie games and 100% checklists, then go for it!The video gamey things (which I’d say are only half of what you’ll do in the game) include completing quests by following quest markers, exploring every path left and right, stealthing, participating in action sequences that try to be COD like, solving the dullest puzzles you can imagine (most involving cracking a code), and doing combat when your stealth fails. You can get items and skill upgrades but they truly are insignificant to the game. Just another thing to do to justify making this a game and not a movie or a TV series or a novel. Those video gamey things are sometimes passably entertaining, but mostly mediocre. Even the “rewards” for doing such things are poor. The number one “reward” should always be: doing that thing was fun or interesting or gave you a sense of satisfaction for overcoming a challenge. The reward should be the feels you get for doing a thing. Not here. These are very dull activities that just exist to fill your time. There is not much creative gameplay, but it does have some fun moments.Then there are rewards that give no feels, but have a positive effect on how the gameplay changes. There is one puzzle very early in the game that was actually somewhat complex to solve, and I had to look up quite a lot of hints to finish it. It wasn’t particularly fun but I figured it must be really important or I’d get a really cool “reward.” After going through the whole thing I got a melee weapon that breaks in 20 hits rather than the usual 3-6. That’s it. A temporary, unremarkable item for a very forgettable puzzle. Even the final puzzle of the game requires a ton of time invested looking for 50 of the same item in every nook and cranny across all the maps, and for what? You will fumble through the puzzle until you get it right, and then you get to see a one scene video epilogue that zooms in on an object that you are supposed to be excited about while the credits roll.It is also an open world collectathon. There are hundreds, maybe thousands of things to pick up, take photos of, burn, and check off your lists. The game keeps track of this for you and hands you all the answers on the map. Just go do it, because they couldn’t think of anything else to do when you’re not watching the movie or left sticking the main quest. Either you love clearing open world maps or you hate it. Personally I don’t see the appeal and it just is a time filler. The reward should be that it’s fun, but it’s not. The reward is you get points to spend on skill books which end up being unnecessary anyways. And you get an “achievement” in steam or a platinum trophy on your PS5 profile. Again, some people are into this and if that’s you, then go for it. I am definitely in the minority on that one.Thankfully you can beeline the main quest in this game and skip the open world tedium for the most part. There was one time I had to purchase a specific item to advance the main quest, and to get enough money I had to complete some of the open world activities.I feel like making an Indiana Jones movie was the main motivation for making this game. It seems the writers came up with the plotlines first, and the game designers came second. Which makes sense when you have access to the Indiana Jones IP. However, it is a popcorn movie that will take you many days to watch. Do you ever watch a movie and say “it was good but too long, they should have made it 20 minutes shorter.” Or do you watch a TV series and realize there is padding in the middle of the season and it could have been much better without it? Well, in this video game apparently no one cares about pacing at all. The more the better right, no need to edit each scene carefully for a tight experience, just throw in all the footage that was shot. You’ll have to decide if that is a good use of your time. But the resemblance to the movies is truly remarkable and they did a great job nailing down the Indiana Jones vibe.This movie game is also is a lore dump novella with so many things to pick up and read. There was a time when games had just a few journals or audio logs, and they felt special. Or games like elder scrolls or baldur's gate had a ton of notes and books, but they were interesting and well written. This game has SO many dull lore items that you just get numb and eventually don't even bother. I can’t imagine people read them all.Like the padded cutscenes, the times you are in control of your character will often be full of dull things and slow animations. You’re going to have to look for bread and eat it to supplement your health. Also fruit, eat that to supplement your stamina. Each time wait for the animation to finish. Dreadfully dull. You’re going to scale ledges that take forever to get across. You’re going to grapple up your whip, and you’ll just be watching and waiting for 10 seconds as Jones does his thing, over and over. The game needs a massive amount of editing and just wastes so much time. If the designers did ask “is this fun?” they just didn’t care if the answer was “no.” They kept everything and went for quantity over quality.In terms of graphics, I was expecting amazing things. The graphics are good, but not jaw dropping. Some levels are definitely more interesting than others, and some levels like Himalayas and Japan only last for a few minutes. The main open levels are only The Vatican, a desert, and Thailand. None of them are breathtaking, the desert is downright ugly, but Vatican and Thailand look good enough. And everything ran smoothly on my system once I dialed in the DLSS.Overall, a huge disappointment but given the state of modern open world games, I shouldn’t have been so surprised.
This is a wonderful adventure and IMHO the best Indiana Jones game to date. Interesting story, great characters, fascinating locations and typical Indy humour.
This style of gaming is not what I generally like to play, but I was bored and I liked some the Indiana Jones movies. Overall, I liked the story, the pacing, and the exploration. What I disliked was working with females and some the unimpressive special effects. I had all graphical settings on maximum.Pros:
- Indiana Jones
- The clothing, terrain, objects, etc. looked really good.Cons:
- Females
- Faces
- Special effects like water falls, splashing in the water, etc. Fire looked ugly and the snow textures were bland.
- Riding a boat around Thailand and I saw lots of flicking within the trees, leaves and branches popping in and out.
Overall the game is great. I've enjoyed the story and I liked the duo Jones-Lombardi. The main antagonist was from time to time too much comical but in the end rememberable. As it was already mentioned somewhere, the plot of this game could be easily another Indiana Jones movie.The gameplay was fun. The combination of platforming, puzzles and combat created really enjoyable play loop. The firearms on moderate difficulty felt useless. The damage was too low for my taste and the noise attracts a lot of enemies, that will swarm you. Yes, and the final boss fight kinda sucked ([spoiler] Kung fu Voss was really nasty[/spoiler]).I liked how they worked with maps. Having linear sections/maps to push the story and then have some open maps to give player some freedom felt good.If there is a place where this games suffers it is the technical state. The game is incredibly VRAM hungry 12 GB feels like bare minimum. In most of the cutscenes the demand for VRAM flies through the roof and therefore the framerate drops to ~30. I've seen a lot of light flickering in [spoiler] Vatican [/spoiler] and on each step in the rain forest in [spoiler] Siam [/spoiler]. Then the reflections during the final boss fight were completely broken. Worst of all the game started to periodically crash at some point in the [spoiler] Vatican [/spoiler] (after like an hour of gameplay it stopped).Even though this game is not flawless, it is still a decent game and a must play for an Indiana Jones fan.
This game has a really good story line along with several side missions that are pretty fun to complete. It also has a good mix of puzzles, adventure, fighting, and ''platforming''. Overall, I really enjoyed playing through this game and getting all of the achievements.
I'm not anything close to an Indiana Jones fan (the last time I wanted an Indy movie was as a kid 20 or so years ago) but the voice acting combined with story and genuinely enjoyable stealth/exploration/puzzle focused gameplay is a hit! Definitely a must-try for anyone regardless of previous fandom.
Fantastic game. Gorgeous graphics and level design. Sound and music is top-notch. Cool characters and locations. My only wish is that Gina was removed. Hate that bitch. Haha.