The world of J.R.R. Tolkien’s Middle-earth has captivated millions of fans across generations, with its richly woven lore and epic tales of bravery, camaraderie, and adventure. “The Lord of the Rings: Return to Moria” takes players on a unique journey into this beloved universe, offering an entirely new perspective through the eyes of the Dwarves as they seek to reclaim their ancient homeland. Developed by Free Range Games and published by North Beach Games, this survival crafting game has become a notable addition to the ever-expanding universe of Middle-earth adaptations. But how well does it deliver on its promises? Let’s delve deep into the game’s features, gameplay mechanics, and overall impact.
Storyline and Setting
Set during the Fourth Age of Middle-earth, the events of “Return to Moria” take place after the fall of Sauron. Players take on the role of a Dwarven company led by Gimli, son of Glóin, as they endeavor to reclaim the ancient underground city of Moria (Khazad-dûm). The mines, abandoned for centuries, are now a sprawling labyrinth filled with danger and mystery. The narrative’s premise is compelling, as it builds on the franchise’s rich history while carving out a fresh storyline centered around the Dwarves.
The procedurally generated environment ensures that each playthrough offers a unique experience. This approach not only enhances replayability but also captures the essence of exploration and discovery that the Dwarves embody. The game’s visual design brings Moria to life with its grand halls, intricate carvings, and ominous shadows—a fitting homage to Tolkien’s descriptions.
Gameplay Mechanics
“Return to Moria” is a survival crafting game at its core, combining resource management, base building, and combat elements to create a multi-faceted experience. Here’s a breakdown of its core mechanics:
Resource Gathering and Crafting
The heart of the gameplay lies in resource gathering. Players must mine ore, chop wood, and gather various materials scattered throughout the mines. The crafting system allows for the creation of tools, weapons, armor, and even aesthetic items to customize the environment. Crafting is both intuitive and rewarding, as each crafted item serves a purpose in the broader objective of reclaiming Moria.
Base Building
A significant feature of the game is its base-building mechanic. Players can construct and expand their bases within the mines, creating safe havens from the lurking dangers. The design system is flexible, allowing players to build functional outposts or grand Dwarven halls that reflect their vision of a reclaimed Moria.
Survival Elements
Survival mechanics add an extra layer of complexity. Players must manage hunger, fatigue, and temperature while exploring the mines. Darkness plays a crucial role, with the ever-present threat of orcs and other creatures increasing as the light wanes. Torches, fires, and strategically placed light sources become essential tools for survival.
Combat
Combat is another key component, with players facing off against orcs, trolls, and other dark creatures. The game’s combat system is straightforward yet satisfying, offering a mix of melee and ranged options. Team coordination in multiplayer mode adds depth to the combat experience, as players can strategize to overcome challenging enemies.
Multiplayer and Co-op
The multiplayer and co-op elements of “Return to Moria” are among its most engaging features. With support for up to eight players, the game allows friends to team up and explore the mines of Moria together. This cooperative mode emphasizes teamwork and strategy, as players can divide responsibilities such as mining, crafting, and scouting. Working together becomes especially critical during battles with tougher enemies, where coordinated attacks and resource sharing can mean the difference between victory and defeat.
The multiplayer experience also enhances the immersion, as players can communicate and role-play their characters as part of a Dwarven company. The sense of camaraderie is palpable, making the journey through Moria feel like a shared adventure. Additionally, the game’s procedural generation ensures that each multiplayer session offers a unique environment, encouraging repeated playthroughs with different groups. However, some technical issues, such as occasional connectivity problems and synchronization bugs, can hinder the experience, though these are relatively minor compared to the overall enjoyment.
Procedural Generation and Replayability
One of the standout features of “Return to Moria” is its procedurally generated world, which ensures that no two playthroughs are ever the same. This dynamic approach to world-building means that each session offers new layouts, resource placements, and enemy encounters. The procedural generation captures the essence of exploration and unpredictability, reflecting the theme of delving into the unknown depths of Moria.
Replayability is a significant strength of the game. Whether playing solo or in multiplayer mode, the ever-changing environment provides fresh challenges and opportunities. Players can experiment with different strategies, such as focusing on stealth over combat or prioritizing certain types of resource gathering. Additionally, the customization options for both characters and bases allow for varied playstyles, making each playthrough feel personal and distinct.
However, procedural generation also has its drawbacks. While it adds variety, some players might find the lack of handcrafted, story-driven environments less engaging over time. Certain areas can feel repetitive, and the procedural system occasionally produces layouts that are less intuitive or aesthetically pleasing. Despite these minor issues, the system’s benefits far outweigh its limitations, solidifying “Return to Moria” as a highly replayable experience.
Graphics and Sound Design
Visually, “Return to Moria” delivers a stunning depiction of the Dwarven homeland. The game’s graphics strike a balance between realism and fantasy, with intricate details that bring the grandeur of Moria to life. The towering halls, ancient statues, and labyrinthine tunnels are a testament to the craftsmanship of the developers, who have clearly drawn inspiration from Tolkien’s vivid descriptions.
Lighting plays a crucial role in both gameplay and atmosphere. The interplay between light and shadow is not only visually striking but also essential for survival, as darkness often heralds danger. The glowing embers of forges, the flicker of torches, and the soft illumination of magical artifacts create a visually dynamic environment that feels alive and immersive.
The sound design is equally impressive. The clang of pickaxes against stone, the echo of footsteps in vast caverns, and the distant roars of enemies contribute to a rich auditory experience. Each sound effect is meticulously crafted to enhance the sense of immersion. The musical score, inspired by Howard Shore’s work on the film adaptations, adds an epic and emotional layer to the game. The melodies shift seamlessly between moments of quiet exploration and intense combat, capturing the essence of Middle-earth’s grandeur.
While the graphics and sound design are generally excellent, some players have reported occasional performance issues, such as frame drops in heavily detailed areas or during large battles. These technical hiccups, though noticeable, do not significantly detract from the overall experience and are likely to be addressed in future updates.
Pros and Cons
Pros:
Immersive Setting: Faithful to Tolkien’s vision, with detailed environments and lore-rich storytelling.
Engaging Survival Mechanics: A blend of resource management, crafting, and combat that keeps players invested.
Co-op Multiplayer: Enhances the experience through teamwork and shared exploration.
Procedural Generation: Offers replayability and fresh challenges with each playthrough.
Atmospheric Audio and Visuals: Captures the grandeur and danger of Moria.
Cons:
Repetitive Gameplay: Resource gathering and crafting can feel monotonous over time.
Limited Enemy Variety: Combat may become predictable due to a lack of diverse enemies.
Procedural Generation Trade-offs: While it adds replayability, it can lack the depth of handcrafted levels.
Performance Issues: Some players report frame drops and glitches, particularly in multiplayer mode.
Final Verdict
“The Lord of the Rings: Return to Moria” is a worthy addition to the Middle-earth gaming universe. It successfully captures the spirit of the Dwarves’ resilience and ingenuity while offering an engaging survival crafting experience. While not without its flaws, the game’s strengths—such as its immersive setting, co-op multiplayer, and replayability—make it a must-try for fans of Tolkien’s world and survival games alike.
For those willing to brave the darkness and reclaim the ancient halls of Moria, “Return to Moria” offers a journey filled with challenges, triumphs, and a deeper connection to Middle-earth.
Customer reviews for The Lord of the Rings: Return to Moria™
I have played Return to Moria for 64 hours, here are my impressions and thoughts on the game so far. I played as a solo in the story-line version. I really enjoy crafting games and colony sims in the first person, some of my favourite games include Medieval Dynasty and Dragon Builders. I like a mix of light battles & crafting & Return to Moria is a lot of fun. I bought the winter solstice & ent packages as well because I am a sucker for plants and Christmas :). They were awesome, no regrets purchasing.What I loved:
I am a girl in real life (playing on my husbands Steam account), so I really enjoy games where I can customise my character and play as a girl :). I also liked being able to change the settings so that you can buy a "helmet- less"skin or keep your armour looking a certain way even as you upgrade it.
I love the different building options, the crafting is pretty intuitive and having things like piles of coins lying around is great.
I love that they have brought in that dwarven aspect of the characters, singing while you mine, singing while you drink beer, admiring your gold/treasure pile.
I also like the little tributes to the LOTR, such as gandalfs hat.'
I love the crop options & that they have recipes to match.What could be improved
The snapping of objects could be finessed a little bit, it is hard to line things up sometimes.
You can't carry the pipe fittings while climbing a ladder, but you can't build steps without a hearth, so a ramp option that doesn't need a hearth would be good.
As a solo player, the raven was not enough company, I would love to have him hang around more, but more than anything else I would love a handful of NPC's. The storyline has capacity for it (the raven goes looking for other survivors, maybe he could find some & they would be able to stay at your base as non-combatants). It would just be really nice to go home to my base & have some NPCs there mending buildings, gardening or smelting metal or something. Otherwise it is so empty.What I would add (mostly aesthetic)- it may be that I just haven't unlocked these yet:
More crafting recipes for furniture & bits and pieces, that's what is keeping me in the game TBH, not actually getting free of the mines.
I would love more decorations for my base, thinking table decorations like empty beer steins, bottles of alcohol, plates, cutting knives (or maybe dwarves use tiny little axes to cut their meat?)etc.
I would like barrels as a furniture item, ones that sit upright, and smaller barrels on their side to dress up the tavern.
The hanging pots and firewood as furniture options please.
Are the goats domesticateable? It seems like it from the signs but I can't work out how, there doesn't seem to be any fence or feed options. Anyway I would love to have pet goats.Anyway, it is a lot of fun, have a crack :).
It has taken 110 hrs to complete all steam achievements. The first 3 hrs I did't think I was going to like this game. No hand holding and raided by mob's early on. Only thing that keep me playing was playing Co-Op with a few friends. This is a game that really should be played with 2 to 4 friends. By the end I give this game a 8 out of 10 If you like the dwarves lore then you'll smile when they break out in song while mining. Over all very will developed game no bugs no crashes. was able to set this up on a friends server no issues.
I will start off by saying I'd recommend this game if it's on sale only. After playing it for a long time, it's very fun however, there's a lot of mechanics that make it annoying the biggest being Energy.You lose energy way too fast, just teleporting to some locations you're already down one stamina bar, not to mention you then need to run to where you were on the map since Map Stones aren't readily available until later on when you can craft them more easily. Even then, just mining two ore veins kills your energy and you end up in 'Tired' status super fast. Then I get the times where I'm trying to move bases and I'm Exhausted but the game tells me 'It's too soon to sleep' so I need to stand around waiting to see if I'll get attacked by a horde or something while on 1-2 stamina bars unable to sleep.Also not a mechanic and not the most important but, literally every minute or so my music would randomly stop and then come back on randomly for no reason and repeat this process.
Whilst it's combat isn't the deepest, and there's a little be of jank, it's a great adventure traipsing through the devastated city.The developers clearly have a reverence and respect for the source material and it really shines through in the game. The songs your dwarf (and any coop friends) sing whilst mining are a particular treat.Like many survival games it's better with a mate or two - with painless joining and hosting. And if you're not a speedrunner there is probably a good 40-50 hours of gameplay here if you work your way through the campaign.So all in all it's good value for money.
Dwarven armor forged from rare alloys according to long-lost secret schematics is destroyed in one hit from a malnourished goblin wielding a knobly stick.
Полностью нормальная игра.
Нормальная графика, нормальный звук, нормальный геймплей, нормальный крафт, нормальный гринд, нормальная боёвка, нормальное исследование. Всё нормально, чтобы нормально поиграть и нормально провести время.
Единственное, что в игре не нормально - это песнопение гномов в одиночку и хором. Это действительно весело.
С друзьями играть становится ещё веселее, но всё ещё нормально.
Брать нормальным фанатам сеттинга и по нормальной скидке.
As a huge LOTR fan, I found playing it solo a bit boring and tried it again with a friend, we really wanted to enjoy it, but sadly, it just didn’t click for us.
The Lord of the Rings: Return to Moria offers a rich and immersive experience, especially for fans of Tolkien’s universe. The game stands out with its strong lore, engaging story, and beautifully crafted world that captures the atmosphere of Middle-earth remarkably well. Gameplay-wise, it strikes a good balance—there are solid mechanics and progression systems in place without feeling overly grindy, making it enjoyable for both casual and dedicated players.However, the biggest downside lies in the building system. The snapping mechanic, in particular, is frustrating. Floors and structures sometimes fail to align properly, with slight height differences of just 2–3 millimeters that can break immersion and complicate construction unnecessarily. This issue can be especially annoying when trying to create larger, more organized bases.Overall, it’s a strong title with plenty of potential, but the building mechanics could use significant refinement.
Well, if you like base-building/survival games and The Lord of the Rings, then you'll love this game! I've always imagined wandering around in Moria and now I could! Loved it!
Really love the LOTR universe and was looking forward to playing this game but ultimately the mechanics around health, food, armour and recipes is underwhelming and not fun.As others have said the gameplay loops becomes tiresome because of how fast your armour brakes, you have to constantly backtrack to a base with repairing capabilities if you fight a medium amount of enemies. Do too much stuff during the morning? You actually get a tired debuff before it's even midday, why?Exploration is the most fun part but is hampered by how easy it is to miss the things that give you the ability to craft armour. If you don't have the right tier armour then fighting becomes a slog as you do less damage and enemies turn into sponges. I even installed mods to increase your armour durability but fighting stuff is still not fun because I haven't unlocked the next tier of weaponry yet, to do that I need to keep exploring and fight more spongy enemies.I will say the building mechanics are fun and there's a good variety of furniture and walls, but the majority I have only unlocked after about 30 hours.
I find this to be an enjoyable branch off from the Lord of the Rings. Making your own dwarf, working your way through the mines and progressively searching new areas. The only issue I have found is loading walls mainly while playing with other people.
I like the idea of the game and enjoy the free building and exploration for the most part.
among other small annoyances is the lack of information on gear. how much better is 1 piece of gear then another of the same tier and of the next tiers. hard to judge whether to run away from a raid or fight. i end up running if a raid appears while exploring
would give a warning, in online games, the settings dont seem to work. have base and noise raids on very low and still get one every 30 mins or so. have food loss setting low but still need to eat often enough to interrupt gameplay. started to carry mats for 2 sets of fire, table, box and mapstone. just for eatting or a quick getawayoverall is worth getting as a survival game or lotr fan
I really want to enjoy this game. It has many aspects that I love!
Allowing you to create grand sprawling bases with numerous different buildings.
Character growth tied to item and base progress, pushing you to go out and explore.
3rd person hack and slash combat, which prioritises smart combat, as opposed to just smashing your face against the enemies and expect to always come out on top because, "I am the main character!".
Varied biomes with different feels to them.But... it's very shallow and unfortunately, very buggy.Construction -
Structure can only be placed around a hearth, with the exception of a platform or a rope ladder platform... but the placement tool is constantly fighting with you. It's not the "invisible grid magnet" fight that you would expect, but a combination of, moody collision detection and awful controls.
If your in an open area, no problem. You can just, move your character around until you get the angle your looking for. Scaling down into the deep dark? Or attempting to place a platform below a rope ladder? How dare you! I am going to insist on placing the platform either fully inside the wall, or floating 15ft away from me, suspended in the air.
And when you finally get it where you want it, roll them dice, because, whilst the tool tells you that it is supported, it could be a lie and either instantly break, or wait until your on the platform, to break underfoot, enjoy gravity.
I do not lie, it genuinely took me close to 10 minutes, to accurately place the 5 rope ladders and 7 platforms that I needed to get down into the depths, because of the controls.
Please, give me a placement option, that instead of free placement, that you lock the placement of platforms, to only each other, or flat against the walls and let me decide the height from there. Also, please give us the option to snap a platform below the rope ladders! Just, place an invisible block below the rope ladder, do not give it entity physics, but make it a priority snap for placing the next platform, but only valid if the block is touching a stable wall. Please!Growth pacing & Exploration -
I love the idea of the masterworks and being limited to them. I think the armour that you get per each area is, somewhat fairly balanced, somewhat. How you get the gear is fine.
However, later on, you will find yourself facing more dangerous beasts, that, get in the way of you getting the next level of gear. And, I have not ever experienced these beasts respawn. So I do not get the satisfaction to come back and whoop them with the better gear. Instead, I face their stronger variant, in the next area... impeding me from getting the next gear. It feels like a nuisance and a wasted opportunity.
There are plenty of nuisance bugs with the exploration too sadly.
I have been caught by invisible shadows, when I visually appear to be standing outside of them.
Sunlight not being counted as sunlight, unless it's coming in from specific crystals in the ceiling and even then, it's picky when it will take effect.
Other floor hazards also randomly ignoring the visual range of effect and just deciding for themselves when your standing in the poison spores. A little consistency would be great.Combat -
It's a slow, single button attack form of 3rd person combat. But, it gets boring very fast, due to lack of worthwhile variety.
The ranged combat disgusts me, trying to use the bow and arrow is an exercise in self flagellation. You cannot aim, for your own character model, gets in the way of the aim! Your arrows, also don't go where your aiming. And the arrow drop on these arrows is insane. Pretty sure a Dwarf could throw rocks further, truer and harder than some of these arrows! Please fix this, you have many options. You could make the character become mostly transparent when aiming, or zoom the camera into 1st person when aiming. Then once your programmers can now see where they are aiming, you can correct the code which spawns the arrow into the game and make it fire closer to where your aiming it. Then boost it's range by 10x and it's damage by 3x for body and 2x for headshots.Exploring -
Honestly, the rate at which energy and hunger drains annoys me. I tried to play it by, not eating raw food and focusing on proper meals whenever I get back to base. But later on, I found myself having to return to base too often, not because my inventory was full or armour needed repairing, but, because my character is now exhausted. Because I am having to warp, and once again, the drain from it is very inconsistent. So now I just keep chewing mushrooms as I delve.Buffs -
The scaling for the buff timers, based on how many scrolls, or totems, or gold you have, is a great idea. I like it. Reward me for more exploring and combat, by making my buffs last longer.
But these buffs, even when I am stacked on the resources that should extend it, it doesn't last very long! And the impact seems, not very noticeable, except for the stamina one. The buffs need buffed!
I like drinking, both in game and real life, but it's such a pain sometimes to drink here, the variety is nothing and your very limited in how you can carry your booze on adventures. What is a Dwarf without his drink?!In short -
The game has a lot of potential if you clean up the bugs and enhance some of the existing mechanics.
Until then, I guess I am heading back to the superior mining dwarf experience, of Deep Rock Galactic.
It's good BUT......Hopefully that caught some attention. First and foremost, I love Tolkien and Middle-Earth. It's the main motivator behind me buying this game and playing it in such a steadfast fashion. Did I have fun? Sure, there were some parts that were very interesting and fun. However, if you aren't a hardcore enthusiast like myself you might struggle quite a bit (I know I did).I'll try not to spoil too much, but the game really puts you into the perspective of the Dwarves and their desire to reclaim Khazad-Dum. I've always enjoyed the myth behind it and was eager to jump right in. There is plenty of lore to discover as you crawl your way through Moria as well which was very nice to see. Whoever made the game clearly spent a lot of time researching the stories, or was already very much into it. The basic gameplay is simplistic in nature while being difficult to master. The game itself also runs very smoothly without any real issues.Now onto what will be really limiting for many people. The game requires a certain intuition to figure things out, or several google searches. I'm not ashamed to admit to having to rely on reddit quite a bit to get past certain points, after 30+ years of gaming that spark of intuition just seems to be fading. This issue is compounded by the procedural maps, as each seed is different and navigating Moria is a huge undertaking. Without a clear map to follow I might add, either in game or online. There aren't very clear guides or tutorials to follow either, so I wasted the first 10 hours of gameplay struggle bussing my way through things only to figure out the benefits of rebuilding Moria during my travels through a desperate google search. Resource gathering and base building can be very basic or very advanced depending on the type of player, but it is rather tedious. Especially with the limited ore options later in the game. I know Mithril was a huge issue for me, as the early nodes my game gave me didn't have enough ore to progress and I spent a stupid amount of time searching for more (with many deaths). There was also a lot of needless travel, especially later in game, as you can only carry one legendary item even though the game pushes you to utilize those legendary items frequently.Lastly, my biggest gripe, there is no interaction with the greater world. Your character collects coins and treasures that just accumulate in boxes. There is no real use for them outside of some cosmetic things. I was really hoping to interact with a dwarf camp, or act like the forward element to a huge host. Instead you are just one Dwarf cut off from the world for the entire game.This might be a long read for some, and I know for those who have beat the game you might be rolling your eyes. There are things to do after you beat the main story, but honestly I just found myself burned out with the game. I'm proud I finished it but would caution those who are looking to buy. Take the time to consider the price and see if your love of Tolkien can overcome the much better options out there. I don't regret my time in Khazad-Dum, but think it could have been enriched quite a bit by a bit more effort put in by the devs.
I've barely played it, and while I can already tell its got some things that need to be ironed out, this game has some of the best survival game features that I wish were in other games. For example, chests that actually have plenty of storage slots and a quick stack similar items into chests button. The only other game that has both of these is terraria and for some reason, of all the other survival games I've played, no games have these besides those two. It's such a good mechanic and I love that this game understands good storage basics.There's also been a ton of other things that I've never seen in any other survival games that both enhances the atmosphere and immersion of being a dwarf in Middle Earth and just makes the game feel better. Two examples of this is getting my base raided by goblins and getting to sing Dwarven songs while mining and getting a cool mining buff from it. Just little things like that are what set this game apart from other survival games and makes it easily one of my favorites, and I'm not even 2 hours in.EDIT: I have noticed some areas feel very empty and makes the game feel slightly incomplete. Also, I get that they're probably going for this feeling, but its kind of a lonely game, so I'm gonna sit this out til I can convince my friends to play with me.
It's incredibly painful to play. Your character has no stamina, can't carry anything, enemies respawn in minutes, items are made of plastic, torches constantly need to be refreshed, learns tech at a glacial pace, combat is basic as hell, you don't get experience points or levels. Everything is so slow. I have 3 hours in this game and accomplished NOTHING because you're constantly being forced into tedious busywork. Oh great. Spent 30 minutes of gametime replacing torches. AMAZING GAMEPLAY. Go play something else. There are many, many better survival games that don't feature the most useless Dwarf I have ever encountered.
The game was a surprise to me. It was much more elaborate and enjoyable than I expected. The LoTR Lore was great and I enjoyed every aspect of the game. I hope they do more games like this that take place in Middle Earth. I recommend playing this game with a friend!
When I first saw the trailer, the game didn't appeal to me. It looked like a grindy base builder. However, after playing with my husband and getting deeper into Moria, I find myself stopping to admire the beauty of the game and it is so good playing together (more than any other game of similar genre).